I've sorted out the main game mechanics (boats go across, harpoons appear, the whale hits one the health goes down, breath is implemented, so if the player doesn't surface for air the health drops.
Currently I'm working towards resetting the game, harpoon aiming scripts, and adding in the mothership concept (big boat dropping long boats), and then adding in the models that Ash is working on. Nathan's background art is looking great, and is added into the game now as well.
udp is behind schedule, but I've done a tonne of research into it, and the game being further ahead than anticipated might mean I've got a solid chunk of time to implement it. I'll upload a video in the near future.